CHRISTOPHER GOODMAN

BASEMENT - Unreal Engine Project

3D MODELLING

BASEMENT - Unreal Engine Project

Personal 'lockdown' project to learn the basics of creating an interior in Unreal Engine.  Some simple architectural modelling and UV layout was done in Maya and any more complex hard-surface and organic modelling was done in ZBrush.  Explored normal map and texturing workflows in Substance Painter and Alchemist.

Basic animation was handled in Maya for the tentacle and Unreal for the flickering lights.